/* * Copyright 2012 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #if TARGET_OS_EMBEDDED || TARGET_IPHONE_SIMULATOR #include #else #import #endif #import "ZXBitArray.h" #import "ZXBitMatrix.h" #import "ZXLuminanceSource.h" /** * This class hierarchy provides a set of methods to convert luminance data to 1 bit data. * It allows the algorithm to vary polymorphically, for example allowing a very expensive * thresholding technique for servers and a fast one for mobile. It also permits the implementation * to vary, e.g. a JNI version for Android and a Java fallback version for other platforms. */ @interface ZXBinarizer : NSObject @property (nonatomic, retain, readonly) ZXLuminanceSource *luminanceSource; @property (nonatomic, assign, readonly) int width; @property (nonatomic, assign, readonly) int height; - (id)initWithSource:(ZXLuminanceSource *)source; + (id)binarizerWithSource:(ZXLuminanceSource *)source; - (ZXBitMatrix *)blackMatrixWithError:(NSError **)error; - (ZXBitArray *)blackRow:(int)y row:(ZXBitArray *)row error:(NSError **)error; - (ZXBinarizer *)createBinarizer:(ZXLuminanceSource *)source; - (CGImageRef)createImage; @end